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Imperium Galactica II (Steam key) @ RU

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Imperium Galactica II (Steam key) @ RU Imperium Galactica II (Steam key) @ RU Imperium Galactica II (Steam key) @ RU Imperium Galactica II (Steam key) @ RU Imperium Galactica II (Steam key) @ RU Imperium Galactica II (Steam key) @ RU


After purchase, you will receive a KEY to activate the specified software product.

Global space strategy in real time.
The main features of the second game of the series were the simplification and some “liberalization” of the game process, as well as a tribute to fashion: the game was released in 3D. We can safely say that the experiment, although it did not become a masterpiece, was definitely a success. We are presented with a choice of one campaign for three different parties: the “Federation of the Solar System” (that is, earthlings), Shinari and Kra`Hen, each of them has unique abilities. Earthlings are good scientists, they fight well and are friendly with the economy, Kra`Hen is true warriors, to withstand their onslaught is a serious test of strength for any empire, Shinari do not see any special benefit in brute force, their weapon is invisible, but no less effective than Kra`Hen.After not the most successful experience with a clear storyline in the last part of the Alliances offers us almost complete freedom of action. An important innovation was the freely generated events during the game. Some are quite routine - another base of pirates on the outskirts of the empire - while others cause amazement and interest, for example, your wedding ...

In other words, this game is really worth replaying more than once. In the campaign you will find a convenient, but very detailed "micromanagement" of planetary farms, an extensive research tree, designing your own ships and tanks (!), Diplomacy, side quests and, of course, war! Let it be immediately obvious that the developers didn’t set a goal to reinvent the bicycle and create something completely original, but some of their ideas undoubtedly deserve close attention. You must agree, because far from every game of this genre the assault on the planet was such a heterogeneous enterprise. In addition to the orbital battle that has become a classic and the subsequent bombardment, we can finally land the landing forces and personally manage the assault of the enemy colony!

Designing and arming ships is also not reduced to the banal "more expensive - it means cooler," sometimes you have to seriously think about equipping a new line of cruisers. I dare to remind you that all this magnificence looks more than pleasant.

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